No More Room in Hell 2 Weapon Stats Guide

Complete No More Room in Hell 2 weapon stats guide covering melee and ranged weapons, damage, magazine sizes, and acquisition tips.

Overview

No More Room in Hell 2 (NMRIH2) features a calibre-specific arsenal divided into melee and ranged categories. Melee weapons use stamina as their primary resource and can hit multiple zombies in a swing arc. Ranged weapons require specific ammunition types and can be modified with optics and rail attachments. This page consolidates verified weapon stats including magazine sizes, headshot kill counts, and melee behavior to help you choose the right tool for the apocalypse.

Melee Weapon Stats

Melee attacks can be charged by holding either mouse button, dealing more damage at the cost of slower startup. Edged weapons are more likely to sever limbs, while blunt weapons do increased headshot damage when charged. Blunt weapons generally offer higher knockdown power at higher tiers; sharp weapons deal more damage at higher tiers.

One-Handed Melee

One-handed melee weapons let you carry a flashlight in your offhand without lowering the weapon.

WeaponTypeNotes
Small PipeBluntDefault starting melee weapon. Kills normal zombies with 3 headshots; charged attacks drop them in 2 hits in most cases.
Tire IronBluntFaster attacks than Small Pipe but less reach.
WrenchBluntSpeed similar to Tire Iron; less reach than Small Pipe.
Claw HammerBluntSpeed similar to Tire Iron; not needed for barricading.
MalletBluntOne-handed variant of the sledgehammer. Known bug: only the first hit registers on electrical boxes.
Kitchen KnifeSharpFastest attack speed of all melee weapons.
Hand AxeSharpOne-handed variant of the Fire Axe.
CleaverSharpMeat cleaver added in the Reanimation update (15 Apr 2025).

Two-Handed Melee

Two-handed weapons deal increased damage compared to one-handed counterparts but have slower swing speed and higher stamina cost. The swing arc is notably large, hitting multiple zombies per swing. You must lower the flashlight to attack.

WeaponTypeNotes
RebarBluntWeakest two-handed damage; serves as a two-handed upgrade over Small Pipe. Kills normal zombies with 2 charged headshots.
T-junction PipeBluntVariant of the Rebar.
Giant WrenchBluntVariant of the Rebar.
Baseball BatBluntSturdy bat capable of knocking zombies over.
SledgehammerBluntSlow, powerful; knocks zombies over with 1 hit. Kills normal zombies with 1 charged headshot.
Fire AxeSharpHigh damage; occasionally kills normal zombies with 1 charged headshot.
ShovelBluntWork in progress (WIP) as of the Reanimation update.
Tree TrimmerSharpLong reach; useful for dismembering legs and creating crawlers with charged attacks. Added in Reanimation update (15 Apr 2025).

Ranged Weapon Stats

Ranged weapons are divided by ammunition type. Firearms attract unwanted attention, so players typically rely on melee unless ammunition is plentiful. Attachments can improve performance.

9mm

WeaponMagazine SizeHeadshot Kill CountNotes
M93A315 rounds2 headshots (1 with Increased Pistol Damage perk)Modeled after the Beretta M9. Flashlight can be wielded in offhand.
MP530 roundsNot specifiedFirst submachine gun added. Built-in flashlight that doesn't use batteries.

.45 ACP

WeaponMagazine SizeHeadshot Kill CountNotes
M19117+1 rounds1 headshotFlashlight can be wielded in offhand.

.357 Magnum

WeaponMagazine SizeHeadshot Kill CountNotes
Model 136 rounds1 headshot (normal), 2 for red zombiesDefault starting ranged weapon. Flashlight can be wielded in offhand.
Rochester 18735 roundsNot specifiedLever-action .357 rifle.

.308 Win

WeaponMagazine SizeHeadshot Kill CountNotes
Hunter 856 rounds1 headshot (normal), 2 for red zombiesLong-range bolt-action rifle.
M14 Battle Rifle20+1 roundsSame damage as Hunter 85Semi-automatic upgrade with larger magazine.

6.8x51mm

WeaponMagazine SizeHeadshot Kill CountNotes
M7A120+1 rounds1 headshot (normal and red zombies)Fully automatic, modern army issue rifle.

5.56mm

WeaponMagazine SizeHeadshot Kill CountNotes
MC-1530+1 rounds1 headshot (normal), 2 for red zombiesCivilian-grade semi-automatic rifle.

12 Gauge

WeaponMagazine SizeHeadshot Kill CountNotes
Fierra DB122 shells1 headshot (normal), 2 for red zombiesOver-under double-barrel shotgun. Capable of severing limbs.
590A17 shellsNot specifiedPump-action, tube-fed upgrade over the Fierra DB12.

How to Obtain Weapons

The source material does not specify exact spawn locations for individual weapons. Verified acquisition facts:

  • Small Pipe is the default starting melee weapon.
  • Model 13 is the default starting ranged weapon.
  • Most other weapons are found through world spawns during missions.
  • The Cleaver and Tree Trimmer were added in the Reanimation update (15 Apr 2025).

Exact spawn tables and loot distributions could not be verified from the collected evidence.

Uses and Strategy

  • Melee weapons are the primary survival tool; they don't attract zombies and only consume stamina. Use charged attacks for increased damage — edged weapons for limb severing, blunt weapons for headshot damage.
  • Firearms are calibre-specific and require matching ammunition. Use them when you have ample ammo or need to handle red zombies (tougher variants) at range.
  • Shotguns (12 Gauge) can cripple zombies into crawlers by shooting their legs, useful for crowd control.
  • Attachments — optics (Micro Red Dot, Holographic Sight, ACOG, Long Gun Scope) and gun-lights — improve accuracy and visibility. Gun-lights don't require battery recharging. See the attachments guide for details.

Weapon Attachments Overview

Attachments are categorized into rifle (long gun) length or pistol length. Optics help with accuracy in dark environments. As of the Reanimation update, the only rail attachments are gun-lights, which fit on the M7A1 and MC-15. The MP5 has a built-in flashlight that doesn't use batteries.

Attachment TypeCompatible Weapons
Micro Red Dot Sight (pistol optic)M93A3
Holographic Sight, ACOG, Long Gun Scope (rifle optics)MP5, Rochester 1873, M7A1, MC-15, 590A1
Long Gun Flashlight (rail attachment)M7A1, MC-15

Version Context

  • Base game: Includes Small Pipe, Tire Iron, Wrench, Claw Hammer, Mallet, Kitchen Knife, Hand Axe, Rebar, T-junction Pipe, Giant Wrench, Baseball Bat, Sledgehammer, Fire Axe, M93A3, MP5, M1911, Model 13, Rochester 1873, Hunter 85, M14 Battle Rifle, M7A1, MC-15, Fierra DB12, 590A1.
  • Reanimation update (15 Apr 2025): Added Cleaver, Tree Trimmer, and gun-light rail attachments. Shovel remains WIP.

Sources