No More Room in Hell 2 Guns – Full Weapon List & Calibers Guide

Complete breakdown of all No More Room in Hell 2 guns, including caliber types, magazine sizes, damage notes, and weapon attachment options.

Overview

No More Room in Hell 2 organizes its firearms by caliber rather than by weapon class. Every gun in the game requires a specific ammo type, and you cannot mix ammunition between different calibers. This page covers every ranged weapon currently in No More Room in Hell 2, including magazine sizes, damage characteristics, and which attachments fit each firearm.

Firearms in No More Room in Hell 2 are loud. Using them attracts zombies, and ammo can be scarce, so most players rely on melee weapons as their primary tool and reserve guns for emergencies. If you do fire a weapon, aim for headshots—most guns can kill a normal zombie with one well-placed shot.

Ranged Weapon Data Table

The table below lists every firearm currently available in No More Room in Hell 2, organized by caliber.

CaliberWeaponMagazine SizeHeadshot Damage (Normal Zombie)Headshot Damage (Red Zombie)Notes
9mmM93A315 rounds2 shots (1 with pistol damage perk)Not verifiedModeled after the Beretta M9. Flashlight usable in offhand.
9mmMP530 roundsNot verifiedNot verifiedFirst submachine gun added to the game. Built-in flashlight.
.45 ACPM19117+1 rounds1 shotNot verifiedFlashlight usable in offhand.
.357 MagnumModel 136 rounds1 shot2 shotsDefault starting ranged weapon. Flashlight usable in offhand.
.357 MagnumRochester 18735 roundsNot verifiedNot verifiedLever-action rifle.
.308 WinHunter 856 rounds1 shot2 shotsBolt-action long-range rifle.
.308 WinM14 Battle Rifle20+1 rounds1 shot2 shotsSemi-automatic upgrade to the Hunter 85.
6.8x51mmM7A120+1 rounds1 shot1 shotFully automatic. Modern army issue rifle.
5.56mmMC-1530+1 rounds1 shot2 shotsCivilian-grade semi-automatic rifle.
12 GaugeFierra DB122 shells1 shot2 shotsOver-under double-barrel. Can sever limbs.
12 Gauge590A17 shells1 shot2 shotsPump-action upgrade over the Fierra DB12.

How to Obtain Guns

No More Room in Hell 2 does not use a fixed loadout system for most weapons. Guns are found through exploration during missions rather than purchased or unlocked. There are two exceptions:

  • Model 13 revolver – Currently the default starting ranged weapon for all players.
  • Small Pipe – Currently the default starting melee weapon.

All other firearms must be located in the field. Weapons spawn based on map layout and difficulty, but specific spawn locations are not documented in the current source material. Ammunition is similarly scavenged, and you will need to match the correct caliber to each weapon you carry.

Uses and Combat Notes

Ammo Conservation

The core tension of No More Room in Hell 2 is deciding when to fire. Guns are effective but draw attention. Unless you have a surplus of ammunition, the game's guidance is to rely on melee weapons and reserve firearms for situations where melee is not viable—such as dealing with red zombies or clearing a path through a dense crowd.

Caliber-Specific Damage

Each caliber has distinct breakpoints for killing zombies with headshots:

  • One-shot calibers against normal zombies: .45 ACP, .357 Magnum, .308 Win, 6.8x51mm, 5.56mm, and 12 Gauge.
  • Two-shot calibers against normal zombies: 9mm (unless the increased pistol damage perk is equipped, which enables one-shot kills with the M93A3).
  • One-shot against red zombies: Only the 6.8x51mm M7A1 achieves this. All other calibers require two headshots on red zombies.

Shotgun Limb Severing

Both shotguns—the Fierra DB12 and the 590A1—can sever limbs. Shooting a zombie's legs can cripple it into a crawler, which is a useful crowd-control tactic.

Flashlight Mechanics

  • One-handed weapons, including pistols, allow you to hold a flashlight in your offhand without lowering your weapon.
  • The MP5 has a built-in flashlight that does not consume in-game flashlight batteries.
  • The M9A3 can fit a pistol-mounted micro red dot sight, and it also supports an offhand flashlight.

Attachments Overview

Weapon attachments in No More Room in Hell 2 are divided into pistol-length and rifle-length categories. They cannot be mixed across those categories.

Optics:

  • Pistol optics: Micro Red Dot Sight (fits on M9A3 only).
  • Rifle optics: Holographic Sight, ACOG, Long Gun Scope (fit on MP5, Rochester 1873, M7A1, MC-15, and 590A1).

Rail attachments:

  • As of the Reanimation update (April 15, 2025), the only rail attachment is the gun-light.
  • Long gun flashlight fits on M7A1 and MC-15.
  • Gun-lights do not require flashlight batteries to recharge.

For full attachment details, see the No More Room in Hell 2 Attachments page.

For deeper coverage of specific firearms, see:

Version Context

The current weapon roster reflects the state of the game as of the Reanimation update (April 15, 2025). This update added the Shovel, Tree Trimmer, and Cleaver to the melee pool, and confirmed that gun-lights are the only rail attachment type currently implemented. The MP5 was previously noted as the first submachine gun added to the game.

The Shovel is listed as work-in-progress in the source material, meaning its full stats may not yet be finalized.

Sources