No More Room in Hell 2 Character Perks: Full Starting Skills List

See all No More Room in Hell 2 perks, profession-linked starting skills, reroll choices, and what to check before keeping a Responder.

Overview

In No More Room in Hell 2, character perks are tied directly to your Responder's pre-outbreak profession. Each playable character — called a Responder — begins with a randomly assigned starting skill based on their profession. These perks shape your early-game effectiveness, affecting everything from weapon handling and survivability to inventory capacity and healing efficiency.

Every Responder has a randomly generated name, and their profession determines which starter skill they receive. Some professions have multiple possible skills, meaning you may need to reroll to get the specific perk you want. Understanding the full list of no more room in hell 2 character perks helps you decide whether to keep a new Responder or spend credits to try again.

How to Obtain Character Perks

Character perks in No More Room in Hell 2 are obtained exclusively through Responder creation. Here is the process:

  1. Open the Character tab at the main menu.
  2. Create a new Responder — either to fill an empty slot or to replace a perished character.
  3. Review three random Responders, each with a pre-outbreak profession and a corresponding starter skill.
  4. Accept a Responder if the perk fits your playstyle, or reroll the options by spending 50 credits.

Players can have up to three active Responders at any time. Since the game features permadeath, losing a Responder means creating a new one and accepting whatever random perks are offered — unless you spend credits to reroll.

Full Character Perks Table

Below is the complete list of pre-outbreak professions and their possible starting perks, based on verified game data.

Pre-Outbreak ProfessionStarting SkillSkill Description
Army ReservistHellfireIncreased hip-fire accuracy with rifles
Army ReservistMohawkRifles penetrate more targets
Baseball RookieTeddy BearBlunt weapons deal much more stability damage but less direct damage
Baseball RookieHard BlowMore stagger damage from two-handed melee attacks
Bear HunterPenetrating ShotHeavy shots penetrate more targets
Bird HunterIcarusIncreased shotgun range
Coast Guard VeteranLimboYou survive longer when down
CourierCaravanYou can carry more weight, but your stamina and health are reduced
CourierMuleIncreased backpack weight capacity
Deer HunterQuiet StepsReduced noise from movement
Deer HunterAveragingHeadshots deal less damage but body shots deal increased damage
DeputyTight ShotShotgun pellets have reduced spread
DeputyWickedHandguns deal more limb damage
Designated MarksmanSteel ChamberHeavy rifles deal increased damage
DetectiveLocked OnSMGs have reduced recoil
DetectiveHeadblownHandguns deal increased headshot damage
EngineerLonger BatteryGreater lifespan for flashlight batteries
Football MVPMarathon RunnerRunning consumes less stamina
Football MVPAdrenaline RushAt critical health, you consume less stamina
Hockey PlayerRushTwo-handed heavy melee attacks use less stamina
Hockey PlayerForemanKicks deal damage to zombies
LumberjackResilienceGreatly reduced damage from environmental sources
Marine VeteranWingedSMGs have increased range
Marine VeteranSteady ShotRifle recoil is reduced, less sway when aiming down sights (description implies kneeling position is required)
Martial Arts MasterHeavy ShovesShoving deals damage
MMA FighterSturdy BodyReduced damage from attacks
NurseSkilled MedicHeal yourself and others more
NurseAcquired ImmunityYou are less likely to become infected by zombies
ParamedicResident GenesYou heal when using pills
ParamedicStayin' AliveRevive other Responders faster
Police SniperEagle EyeDamage falloff on heavy rifles is reduced
PrepperScavengerIncreased ammo from pickups
PrepperBuilderUtility items have reduced weight
Prop MasterGrenadierThrowables have reduced weight
QuartermasterVultureAmmo has reduced weight
QuartermasterDeprivedYour max weight limit is reduced but you have more health and stamina
Rescue SpecialistLucky PathogenYou take less damage while infected
Rescue SpecialistHealing Item StackMedical items have reduced weight
SheriffOverkillShotguns fire more pellets
Sous ChefButcherEasier to dismember zombies
Spinal SurgeonHitmanOne-handed melee attacks consume more stamina but do more damage
Swim CaptainThick SkinIncreased maximum health
Track StarAthleteIncreased stamina
Track StarDoorbreakerKicks deal more damage to doors and barricades

Perk Categories and Best Uses

Combat-Focused Perks

Several professions grant perks that directly improve weapon performance. Army Reservist offers rifle accuracy or penetration bonuses, while Deputy provides shotgun spread reduction or handgun limb damage. Sheriff's Overkill adds more pellets to shotguns, making it a strong choice for close-quarters combat. Designated Marksman and Police Sniper both enhance heavy rifle performance through increased damage or reduced damage falloff.

Survival and Defense Perks

For players prioritizing survivability, Swim Captain's Thick Skin grants increased maximum health, and MMA Fighter's Sturdy Body reduces incoming damage. Coast Guard Veteran's Limbo extends your downed state, giving teammates more time to revive you. Lumberjack's Resilience provides protection from environmental damage sources.

Support and Utility Perks

The Nurse and Paramedic professions offer several support-oriented perks. Skilled Medic improves healing effectiveness, Acquired Immunity reduces infection chance, and Stayin' Alive speeds up revives. Rescue Specialist provides infection damage reduction or reduced medical item weight. Engineer's Longer Battery extends flashlight lifespan, which is valuable for navigation in dark areas.

Mobility and Stamina Perks

Football MVP offers stamina consumption reduction, while Track Star provides increased stamina or door-breaking damage. Deer Hunter's Quiet Steps reduces movement noise, useful for stealth approaches. Hockey Player's Rush reduces stamina cost for heavy melee attacks.

Inventory and Weight Perks

Several perks affect carrying capacity. Courier can gain extra backpack weight or a trade-off perk that increases carry weight at the cost of stamina and health. Quartermaster offers reduced ammo weight or a trade-off that lowers max weight in exchange for more health and stamina. Prop Master's Grenadier reduces throwable weight.

Rerolling and Strategic Considerations

Because professions with multiple possible perks assign them randomly, you may not get the skill you want on your first roll. Spending 50 credits to reroll gives you a new set of three Responder options. This is particularly relevant for professions like Army Reservist, Baseball Rookie, and Track Star, where the two available perks serve very different playstyles.

When deciding whether to reroll, consider how the perk fits your intended role in co-op missions. A Sheriff with Overkill is excellent for crowd control, while a Paramedic with Stayin' Alive is invaluable for keeping teammates in the fight. The Deer Hunter's Averaging perk is a notable trade-off — it reduces headshot damage but boosts body shot damage, which may suit players who struggle with precision aiming.

Version Context

This perk list reflects the starting skills available at Responder creation. The game's progression system also allows players to earn upgraded starting gear and additional perks from successful missions, per official game descriptions. Specific details about post-creation perk progression beyond the starter skills listed here could not be verified from the collected source material.

Sources