No More Room in Hell 2 Character Perks: Full Starting Skills List
See all No More Room in Hell 2 perks, profession-linked starting skills, reroll choices, and what to check before keeping a Responder.
Overview
In No More Room in Hell 2, character perks are tied directly to your Responder's pre-outbreak profession. Each playable character — called a Responder — begins with a randomly assigned starting skill based on their profession. These perks shape your early-game effectiveness, affecting everything from weapon handling and survivability to inventory capacity and healing efficiency.
Every Responder has a randomly generated name, and their profession determines which starter skill they receive. Some professions have multiple possible skills, meaning you may need to reroll to get the specific perk you want. Understanding the full list of no more room in hell 2 character perks helps you decide whether to keep a new Responder or spend credits to try again.
How to Obtain Character Perks
Character perks in No More Room in Hell 2 are obtained exclusively through Responder creation. Here is the process:
- Open the Character tab at the main menu.
- Create a new Responder — either to fill an empty slot or to replace a perished character.
- Review three random Responders, each with a pre-outbreak profession and a corresponding starter skill.
- Accept a Responder if the perk fits your playstyle, or reroll the options by spending 50 credits.
Players can have up to three active Responders at any time. Since the game features permadeath, losing a Responder means creating a new one and accepting whatever random perks are offered — unless you spend credits to reroll.
Full Character Perks Table
Below is the complete list of pre-outbreak professions and their possible starting perks, based on verified game data.
| Pre-Outbreak Profession | Starting Skill | Skill Description |
|---|---|---|
| Army Reservist | Hellfire | Increased hip-fire accuracy with rifles |
| Army Reservist | Mohawk | Rifles penetrate more targets |
| Baseball Rookie | Teddy Bear | Blunt weapons deal much more stability damage but less direct damage |
| Baseball Rookie | Hard Blow | More stagger damage from two-handed melee attacks |
| Bear Hunter | Penetrating Shot | Heavy shots penetrate more targets |
| Bird Hunter | Icarus | Increased shotgun range |
| Coast Guard Veteran | Limbo | You survive longer when down |
| Courier | Caravan | You can carry more weight, but your stamina and health are reduced |
| Courier | Mule | Increased backpack weight capacity |
| Deer Hunter | Quiet Steps | Reduced noise from movement |
| Deer Hunter | Averaging | Headshots deal less damage but body shots deal increased damage |
| Deputy | Tight Shot | Shotgun pellets have reduced spread |
| Deputy | Wicked | Handguns deal more limb damage |
| Designated Marksman | Steel Chamber | Heavy rifles deal increased damage |
| Detective | Locked On | SMGs have reduced recoil |
| Detective | Headblown | Handguns deal increased headshot damage |
| Engineer | Longer Battery | Greater lifespan for flashlight batteries |
| Football MVP | Marathon Runner | Running consumes less stamina |
| Football MVP | Adrenaline Rush | At critical health, you consume less stamina |
| Hockey Player | Rush | Two-handed heavy melee attacks use less stamina |
| Hockey Player | Foreman | Kicks deal damage to zombies |
| Lumberjack | Resilience | Greatly reduced damage from environmental sources |
| Marine Veteran | Winged | SMGs have increased range |
| Marine Veteran | Steady Shot | Rifle recoil is reduced, less sway when aiming down sights (description implies kneeling position is required) |
| Martial Arts Master | Heavy Shoves | Shoving deals damage |
| MMA Fighter | Sturdy Body | Reduced damage from attacks |
| Nurse | Skilled Medic | Heal yourself and others more |
| Nurse | Acquired Immunity | You are less likely to become infected by zombies |
| Paramedic | Resident Genes | You heal when using pills |
| Paramedic | Stayin' Alive | Revive other Responders faster |
| Police Sniper | Eagle Eye | Damage falloff on heavy rifles is reduced |
| Prepper | Scavenger | Increased ammo from pickups |
| Prepper | Builder | Utility items have reduced weight |
| Prop Master | Grenadier | Throwables have reduced weight |
| Quartermaster | Vulture | Ammo has reduced weight |
| Quartermaster | Deprived | Your max weight limit is reduced but you have more health and stamina |
| Rescue Specialist | Lucky Pathogen | You take less damage while infected |
| Rescue Specialist | Healing Item Stack | Medical items have reduced weight |
| Sheriff | Overkill | Shotguns fire more pellets |
| Sous Chef | Butcher | Easier to dismember zombies |
| Spinal Surgeon | Hitman | One-handed melee attacks consume more stamina but do more damage |
| Swim Captain | Thick Skin | Increased maximum health |
| Track Star | Athlete | Increased stamina |
| Track Star | Doorbreaker | Kicks deal more damage to doors and barricades |
Perk Categories and Best Uses
Combat-Focused Perks
Several professions grant perks that directly improve weapon performance. Army Reservist offers rifle accuracy or penetration bonuses, while Deputy provides shotgun spread reduction or handgun limb damage. Sheriff's Overkill adds more pellets to shotguns, making it a strong choice for close-quarters combat. Designated Marksman and Police Sniper both enhance heavy rifle performance through increased damage or reduced damage falloff.
Survival and Defense Perks
For players prioritizing survivability, Swim Captain's Thick Skin grants increased maximum health, and MMA Fighter's Sturdy Body reduces incoming damage. Coast Guard Veteran's Limbo extends your downed state, giving teammates more time to revive you. Lumberjack's Resilience provides protection from environmental damage sources.
Support and Utility Perks
The Nurse and Paramedic professions offer several support-oriented perks. Skilled Medic improves healing effectiveness, Acquired Immunity reduces infection chance, and Stayin' Alive speeds up revives. Rescue Specialist provides infection damage reduction or reduced medical item weight. Engineer's Longer Battery extends flashlight lifespan, which is valuable for navigation in dark areas.
Mobility and Stamina Perks
Football MVP offers stamina consumption reduction, while Track Star provides increased stamina or door-breaking damage. Deer Hunter's Quiet Steps reduces movement noise, useful for stealth approaches. Hockey Player's Rush reduces stamina cost for heavy melee attacks.
Inventory and Weight Perks
Several perks affect carrying capacity. Courier can gain extra backpack weight or a trade-off perk that increases carry weight at the cost of stamina and health. Quartermaster offers reduced ammo weight or a trade-off that lowers max weight in exchange for more health and stamina. Prop Master's Grenadier reduces throwable weight.
Rerolling and Strategic Considerations
Because professions with multiple possible perks assign them randomly, you may not get the skill you want on your first roll. Spending 50 credits to reroll gives you a new set of three Responder options. This is particularly relevant for professions like Army Reservist, Baseball Rookie, and Track Star, where the two available perks serve very different playstyles.
When deciding whether to reroll, consider how the perk fits your intended role in co-op missions. A Sheriff with Overkill is excellent for crowd control, while a Paramedic with Stayin' Alive is invaluable for keeping teammates in the fight. The Deer Hunter's Averaging perk is a notable trade-off — it reduces headshot damage but boosts body shot damage, which may suit players who struggle with precision aiming.
Version Context
This perk list reflects the starting skills available at Responder creation. The game's progression system also allows players to earn upgraded starting gear and additional perks from successful missions, per official game descriptions. Specific details about post-creation perk progression beyond the starter skills listed here could not be verified from the collected source material.
Related Pages
- Character Creation
- Character Customization
- Character Death
- Character Dissapir
Sources
Required Internal Links
Related Guides
How to Attach Weapon Attachments in No More Room in Hell 2
How do you equip weapon attachments in No More Room in Hell 2? Check compatibility, inventory steps, and what to do when an attachment will not equip.
How to Save Your Character When Everyone Dies in No More Room in Hell 2
Last Responder alive? Learn how to save your character in No More Room in Hell 2 with safer retreat, objective, and extraction choices.
No More Room in Hell 2 Attachments Guide | Optics, Rails & Gun Lights
Complete No More Room in Hell 2 attachments guide covering optics, rail attachments, gun lights, weapon compatibility, and how to obtain them.
No More Room in Hell 2 Best Builds for 1.0
Best No More Room in Hell 2 builds for 1.0, including melee, medic, scavenger, ranged, and extraction-focused skill priorities.
