No More Room in Hell 2 Broadway Guide: Complete Walkthrough
Master the Broadway map in No More Room in Hell 2 with this guide covering objectives, routes, survival tips, and extraction strategies.
What You Need to Know About the Broadway Map
The Broadway map in No More Room in Hell 2 is a multi-stage objective map that sends you through apartment buildings, cinemas, hotels, sewers, and rooftops before extraction. The map features five distinct objective paths (A through E) that share a common starting point but diverge significantly in the middle section. Your route determines which objectives you'll complete and what extraction method is available at the end.
This guide breaks down every path, the objectives you'll need to complete, and the survival strategies that keep your group alive through the map's toughest stretches.
Direct outcome: By the end of this guide, you'll know exactly which route to take based on your group size, which objectives to prioritize, and how to reach extraction without wasting resources.
Prerequisites
Before starting a run on Broadway, make sure your group has:
- At least one welder in the group. Every path requires a welder to exit the starting apartments.
- A melee weapon for each player. Ammo is scarce, especially in the early sections.
- Medical supplies (bandages and first aid kits). The map has several forced combat sections.
- 2+ players recommended. The sewer route (Path C) and the survival objective (Path A) are significantly harder solo.
If you're running solo, prioritize Path B or D — they avoid the forced survival timer and keep you moving through indoor spaces where you can funnel zombies.
All Broadway Objective Paths
The map begins with the same first objective regardless of route. After that, you'll commit to one of five paths based on where your group goes and which optional objectives you complete.
Path A: The Direct Route
Best for: Speed runs and groups that want the shortest path to extraction.
- Find welder to exit the apartments
- Gain entry to the cinema
- Find a ladder, use it to climb through ceiling hole
- Exit the cinema to the alleyway
- Go to the basketball court through hole in fence
- Survive for 2 minutes (forced holdout)
- Find battery for the FastEx van in the garage
- Take a gascan to store rear entrance
- Find radio to call for help
- Weld gate and get to the roof top for extraction
- Get back to the basketball court for extraction
Key consideration: The 2-minute survival holdout on the basketball court is the single hardest forced fight on the map. Make sure you have ammunition and a defensible position before triggering this objective.
Path B: The Hotel Route
Best for: Groups that want to avoid the basketball court holdout and prefer indoor fighting.
- Find welder to exit the apartments
- Go to the hotel
- Go through basement door
- Climb through toilet vents
- Climb through vents
- Find lever and go to the boiler room
- Find keys to open theater doors
- Exit the cinema to the alleyway
- Weld open alley gate
- Find battery for the FastEx van in the garage
- Take a gascan to store rear entrance
- Find radio to call for help
- Weld gate and get to the roof top for extraction
- Go down the fire escape to extract via the train
Key consideration: This route is longer but trades the survival holdout for vent navigation. The vents are tight and force single-file movement — keep a melee weapon out and watch your rear.
Path C: The Sewer Route
Best for: Groups that want to skip the cinema and theater entirely.
- Find welder to exit the apartments
- Go to the hotel
- Go through basement door
- Go down hole to the sewers
- Navigate the sewers
- Make your way back to the streets
- Use tank to blast into store
- Find radio to call for help
- Weld gate and get to the roof top for extraction
- Go down the fire escape to extract via the train
Key consideration: The sewers are dark, maze-like, and easy to get lost in. A flashlight is mandatory. If your group doesn't have a welder by the time you reach the sewers, the game will spawn one for you — but don't rely on this unless you're already on this path.
Path D: The Boiler Route
Best for: Groups that want the theater route without the cinema entry objective.
- Find welder to exit the apartments
- Go to the hotel
- Go through basement door
- Use welder on stairs gate
- Find lever and go to the boiler room
- Find keys to open theater doors
- Exit the cinema to the alleyway
- Weld open alley gate
- Find battery for the FastEx van in the garage
- Take a gascan to store rear entrance
- Find radio to call for help
- Weld gate and get to the roof top for extraction
- Go down the fire escape to extract via the train
Key consideration: This path uses the welder a second time on the stairs gate. Make sure whoever carries the welder stays alive — losing them means backtracking to find another.
Path E: The Side Entrance Route
Best for: Groups that want to skip the hotel entirely and have a welder ready.
- Find welder to exit the apartments
- Break boards to get in cinema side entrance
- Use welder on stairs gate
- Find lever and go to the boiler room
- Find keys to open theater doors
- Exit the cinema to the alleyway
- Weld open alley gate
- Find battery for the FastEx van in the garage
- Take a gascan to store rear entrance
- Find radio to call for help
- Weld gate and get to the roof top for extraction
- Get back to the basketball court for extraction
Key consideration: This route ends with the basketball court extraction like Path A, but skips the forced survival timer. It's a good middle ground for groups that want a shorter run without the hardest holdout.
Route Comparison Table
| Path | Hotel | Cinema | Survival Holdout | Sewers | Extraction |
|---|---|---|---|---|---|
| A | No | Yes | Yes (2 min) | No | Basketball court |
| B | Yes | Yes (theater) | No | No | Train (fire escape) |
| C | Yes | No | No | Yes | Train (fire escape) |
| D | Yes | Yes (theater) | No | No | Train (fire escape) |
| E | No | Yes (side entrance) | No | No | Basketball court |
Common Mistakes and How to Avoid Them
Splitting the Group in the Vents
The vent sections in Path B force single-file movement. If your group spreads out, zombies can spawn between players. Fix: Stay close together, designate a point man with a melee weapon, and have the rear player watch behind.
Wasting the Welder
The welder is required for multiple objectives. If the welder carrier dies, you lose time backtracking. Fix: Give the welder to the player who's least likely to be on the front line. Keep them in the middle of the group.
Triggering the Basketball Court Holdout Unprepared
Path A's 2-minute survival objective is brutal if you trigger it with low ammo. Fix: Before stepping onto the court, check everyone's ammo. If it's low, do a quick loot sweep of nearby buildings first. The holdout doesn't start until you commit to the objective.
Getting Lost in the Sewers
Path C's sewer section is a maze. players commonly report getting turned around. Fix: Stick to the right wall. The sewer layout loops back on itself, and following one wall consistently will eventually get you to the exit.
Not Checking the Store Before the Radio
The "Use tank to blast into store" objective in Path C leads to the radio, but players often rush past the store's loot. Fix: Loot the store thoroughly before grabbing the radio — it often has medical supplies and ammunition that make the final push easier.
Advanced Tips for Broadway
Conserve Ammo Until the Final Push
The last stretch — welding the gate and reaching the rooftop — spawns a significant wave of zombies. If you've been using ammunition liberally through the map, you'll be dry for the finale. Player experience: Most failed runs on this map happen in the final 3 minutes because groups ran out of ammo.
The Radio Objective Is a Beacon
Once you find the radio and call for help, expect increased zombie activity in the surrounding area. Fix: Clear the area around the radio before activating it, then fall back to a defensible position while you wait.
Fire Escape Extraction Is Faster
Paths B, C, and D extract via the fire escape to the train. This extraction is faster than the basketball court extraction because you don't need to fight back across the map. If you're choosing a path, the train extraction is generally safer.
Designate a Loot Caller
Broadway has multiple optional loot locations (the store, the hotel rooms, the cinema). Assign one player to call out supply locations so the group doesn't split up to loot individually. Split groups are dead groups on this map.
Use the Boiler Room as a Choke Point
The boiler room in Paths D and E has a narrow entrance that's easy to defend. If you're overwhelmed during the lever objective, pull back to the boiler room door and funnel zombies through single file.
Frequently Asked Questions
What's the best path for solo players?
Path B is the most solo-friendly because it avoids the survival holdout and keeps you in indoor spaces. The vents are dangerous but manageable if you move slowly and check corners.
Do I need a welder for every path?
Yes. Every path requires a welder to exit the starting apartments. Paths D and E require a second welder use. If you lose your welder, check the sewers — a patch note indicates the game added a way to get a welder during the sewer route if players don't have one.
What's the hardest objective on Broadway?
The 2-minute survival holdout on the basketball court (Path A) is the hardest single objective. It forces you into an open area with waves of zombies and no natural choke point.
Can I extract via the train on every path?
No. Paths A and E extract via the basketball court. Paths B, C, and D extract via the fire escape to the train.
What should I prioritize looting?
Medical supplies and ammunition are the two critical resources on Broadway. The map is long, and you'll face multiple forced combat sections. Melee weapons are also valuable for conserving ammo.
Related Guides
- No More Room in Hell 2 Broadway Overview
- No More Room in Hell 2 Hospital Guide
- No More Room in Hell 2 Map Guide
- No More Room in Hell 2 Power Plant Guide
Sources
Required Internal Links
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