No More Room in Hell 2: What Are Supplies For?

Learn what supplies are for in No More Room in Hell 2, how to use them, where to find them, and how to keep your loadout between matches.

Overview

In No More Room in Hell 2, supplies are the consumable and reusable items you carry into a match to survive the zombie horde. They fall into several categories: medical gear that restores health, ammunition for your firearms, general gear like barricade boards and flashlight batteries, passive gear that grants ongoing effects, throwables for clearing crowds, and weapons both melee and ranged.

The key thing to understand about supplies is how they interact with your Responder — the character you play. Supplies are not permanent account-wide unlocks. They are tied to the specific character you purchased them for, and you can lose them permanently if that character dies. This guide explains exactly what each type of supply does, how to keep your supplies between matches, and what to buy first.

Requirements

Before you can meaningfully use supplies in No More Room in Hell 2, you need to understand the two progression systems that gate what you can buy:

RequirementWhat It GatesExample
Account LevelMost shop items require a minimum account level to purchaseBandages require Account Level 8; Medkit requires Account Level 22
Character LevelA smaller set of items requires your active Responder to have reached a levelMedkit requires Character Level 20; Ranger Boots require Character Level 20
CreditsIn-game currency used to purchase suppliesBarricade Stack costs 500 Credits; Fierra DB12 shotgun costs 5,000 Credits

You start with two default items that cost 0 Credits: the Small Pipe melee weapon and the Model 13 Revolver. These are always available regardless of level.

What Supplies Are For

Medical Supplies

Medical gear is your primary way to recover health during a match. Without it, a few hits from zombies can end your run.

SupplyWhat It DoesRequirementsPrice
BandagesConsumable that moderately restores healthAccount Level 81,500 Credits
MedkitConsumable that greatly restores healthAccount Level 22, Character Level 203,000 Credits

Priority: Buy Bandages first. They unlock early and are cheap. Upgrade to Medkits once you have both the account level and character level.

Ammunition

Ammo supplies let you keep your firearms useful. The game does not guarantee you will find ammo for the gun you are carrying, so bringing your own is a reliability play.

SupplyWhat It DoesFirearms Used InRequirementsPrice
.308 Winchester RoundsBox of 10 rounds; high damage, long rangeHunter 85 Bolt-Action Rifle, M14 Battle RifleAccount Level 433,000 Credits
.357 Magnum RoundsBox of 10 rounds; powerful revolver cartridgeModel 13 Revolver, Rochester 1873 Lever Action RifleAccount Level 183,000 Credits

Priority: Only buy ammo for firearms you actually use. The .357 rounds unlock earlier and work with your starting revolver.

General Gear

These are versatile tools that help you control the environment and your equipment.

SupplyWhat It DoesRequirementsPrice
Barricade StackStack of 5 wood boards to barricade entry pointsAccount Level 17500 Credits
Flashlight BatteriesPack of D-Cell batteries to replace flashlight batteries when lowAccount Level 13500 Credits

Priority: Barricade boards are cheap and useful for slowing zombie entry during objectives. Batteries matter more on dark maps.

Passive Gear

Passive gear grants a persistent effect just by being in your inventory. You do not need to actively use it.

SupplyWhat It DoesRequirementsPrice
NailerReduces barricading timeAccount Level 563,000 Credits
Ranger BootsReduces noise generated by movingAccount Level 66, Character Level 205,000 Credits

Priority: These are late-game luxuries. Ranger Boots are valuable for stealth approaches but require significant investment.

Throwables

Throwables deal area damage and are best used against concentrated hordes.

SupplyWhat It DoesRequirementsPrice
Prox IEDDeployable improvised explosive device; detonates when something moves near itAccount Level 111,500 Credits

Priority: The Prox IED unlocks early and is excellent for chokepoints. Place it in a doorway and let the horde trigger it.

Weapons

Weapons are your primary damage tools. Melee weapons are the default survival option; firearms are powerful but attract more zombies when fired.

SupplyWhat It DoesRequirementsPrice
Small PipeSingle-handed blunt light melee weaponDefault0 Credits
Kitchen KnifeSingle-handed sharp-edged light melee weaponAccount Level 32,000 Credits
Model 13 RevolverSingle-handed handgunDefault0 Credits
Fierra DB12Two-handed 12 Gauge shotgunAccount Level 105,000 Credits

Priority: The Kitchen Knife is a cheap early melee upgrade. The Fierra DB12 is a solid mid-game firearm purchase once you have spare credits.

Steps: How to Use Supplies Effectively

Follow this sequence to get the most out of your supplies:

  1. Check your account level and character level before spending credits. Some items require both, so confirm you can actually buy what you want.
  2. Purchase supplies from the Loadout Shop for the character you plan to play. Remember: purchases are character-specific.
  3. Equip your loadout before starting a match. Your purchased items appear in your inventory at the start.
  4. Use consumables strategically during the match. Apply bandages and medkits when you take damage, not when you are at full health. Place Prox IEDs at chokepoints before a horde arrives.
  5. Barricade entry points using the Barricade Stack to slow zombie movement during objectives.
  6. Conserve firearm ammo. Firearms attract more zombies, so use melee for isolated threats and save bullets for emergencies or the final objective.
  7. Extract successfully to keep your supplies. If your Responder survives and extracts, you keep the purchased items for the next match with that same character.
  8. If your Responder dies, prepare to rebuy everything. Death means you lose all purchased items for that character.

Common Mistakes

Buying Supplies for the Wrong Character

Every purchased item is character-specific. Buying a Medkit for one Responder does not give it to another. If you frequently switch characters, you will need to buy supplies for each one separately.

Assuming Supplies Are Permanent

Your supplies are only safe if your Responder extracts successfully. If you die, you lose everything you purchased for that character and must buy it again. This is the single most important rule to remember.

Wasting Credits on Ammo for Guns You Do Not Own

Ammo purchases are tied to specific firearms. Buying .308 rounds when you do not have a Hunter 85 or M14 Battle Rifle is wasted credits. Only buy ammo for guns in your loadout.

Using Firearms Too Early

Firearms are powerful but noisy. Using them in the early game draws more zombies and can overwhelm you. Save gunfire for the final objective area or true emergencies.

Ignoring Passive Gear

Passive gear like the Nailer and Ranger Boots require no active use. If you have the levels and credits, they are pure upside. The Nailer speeds up barricading, and Ranger Boots reduce noise, both of which improve survival odds.

Advanced Tips

Prioritize Extraction Over Exploration

Since death wipes your purchased loadout, extraction is your top priority. If you have valuable supplies, do not take unnecessary risks to loot extra areas. A successful extraction preserves your investment.

Build a Purchase Order Around Level Gates

Based on the level requirements, here is a recommended purchase sequence:

Account LevelRecommended PurchaseWhy
3Kitchen KnifeCheap melee upgrade over the default pipe
8BandagesFirst reliable healing option
10Fierra DB12Strong firearm for horde clearing
11Prox IEDEarly area-denial tool
13Flashlight BatteriesKeeps your light working on dark maps
17Barricade StackCheap and useful for objectives
18.357 Magnum RoundsAmmo for your starting revolver
22MedkitMajor healing upgrade once character level allows

Match Your Loadout to Your Playstyle

If you play stealthily, prioritize Ranger Boots once you reach Account Level 66. If you play aggressively, invest in the Fierra DB12 and ammo. Do not buy items you will not use.

Use Prox IEDs at Chokepoints

The Prox IED detonates when something moves near it. Place it in narrow doorways or corridors that zombies must pass through. This is one of the most efficient uses of a single supply item.

Frequently Asked Questions

What happens to supplies when I die in No More Room in Hell 2?

If your Responder dies, you lose everything you purchased for that character. You must buy the items again for your next character. This is confirmed by the Equipment wiki page, which states: "Once a Responder is killed in a match, they lose everything they've purchased and have to buy them again for the next character."

Do supplies carry over between matches?

Yes, but only if you extract successfully. The Equipment wiki states that as long as you consistently extract, you keep using whatever you purchased in consecutive matches without repurchasing. The catch is that this applies only to the same character — purchases are character-specific.

Are there supplies that cannot be purchased in the shop?

Yes. The wiki notes that a small handful of items can be found in the field but cannot currently be purchased in the Loadout Shop. These field-only items are not listed in the shop tables.

What is the difference between account level and character level?

Account level is your overall progression across all characters and gates most shop purchases. Character level is specific to the Responder you are currently playing. A few items, like the Medkit and Ranger Boots, require both an account level and a character level.

Sources