No More Room in Hell 2: What Are Supplies For?
Learn what supplies are for in No More Room in Hell 2, how to use them, where to find them, and how to keep your loadout between matches.
Overview
In No More Room in Hell 2, supplies are the consumable and reusable items you carry into a match to survive the zombie horde. They fall into several categories: medical gear that restores health, ammunition for your firearms, general gear like barricade boards and flashlight batteries, passive gear that grants ongoing effects, throwables for clearing crowds, and weapons both melee and ranged.
The key thing to understand about supplies is how they interact with your Responder — the character you play. Supplies are not permanent account-wide unlocks. They are tied to the specific character you purchased them for, and you can lose them permanently if that character dies. This guide explains exactly what each type of supply does, how to keep your supplies between matches, and what to buy first.
Requirements
Before you can meaningfully use supplies in No More Room in Hell 2, you need to understand the two progression systems that gate what you can buy:
| Requirement | What It Gates | Example |
|---|---|---|
| Account Level | Most shop items require a minimum account level to purchase | Bandages require Account Level 8; Medkit requires Account Level 22 |
| Character Level | A smaller set of items requires your active Responder to have reached a level | Medkit requires Character Level 20; Ranger Boots require Character Level 20 |
| Credits | In-game currency used to purchase supplies | Barricade Stack costs 500 Credits; Fierra DB12 shotgun costs 5,000 Credits |
You start with two default items that cost 0 Credits: the Small Pipe melee weapon and the Model 13 Revolver. These are always available regardless of level.
What Supplies Are For
Medical Supplies
Medical gear is your primary way to recover health during a match. Without it, a few hits from zombies can end your run.
| Supply | What It Does | Requirements | Price |
|---|---|---|---|
| Bandages | Consumable that moderately restores health | Account Level 8 | 1,500 Credits |
| Medkit | Consumable that greatly restores health | Account Level 22, Character Level 20 | 3,000 Credits |
Priority: Buy Bandages first. They unlock early and are cheap. Upgrade to Medkits once you have both the account level and character level.
Ammunition
Ammo supplies let you keep your firearms useful. The game does not guarantee you will find ammo for the gun you are carrying, so bringing your own is a reliability play.
| Supply | What It Does | Firearms Used In | Requirements | Price |
|---|---|---|---|---|
| .308 Winchester Rounds | Box of 10 rounds; high damage, long range | Hunter 85 Bolt-Action Rifle, M14 Battle Rifle | Account Level 43 | 3,000 Credits |
| .357 Magnum Rounds | Box of 10 rounds; powerful revolver cartridge | Model 13 Revolver, Rochester 1873 Lever Action Rifle | Account Level 18 | 3,000 Credits |
Priority: Only buy ammo for firearms you actually use. The .357 rounds unlock earlier and work with your starting revolver.
General Gear
These are versatile tools that help you control the environment and your equipment.
| Supply | What It Does | Requirements | Price |
|---|---|---|---|
| Barricade Stack | Stack of 5 wood boards to barricade entry points | Account Level 17 | 500 Credits |
| Flashlight Batteries | Pack of D-Cell batteries to replace flashlight batteries when low | Account Level 13 | 500 Credits |
Priority: Barricade boards are cheap and useful for slowing zombie entry during objectives. Batteries matter more on dark maps.
Passive Gear
Passive gear grants a persistent effect just by being in your inventory. You do not need to actively use it.
| Supply | What It Does | Requirements | Price |
|---|---|---|---|
| Nailer | Reduces barricading time | Account Level 56 | 3,000 Credits |
| Ranger Boots | Reduces noise generated by moving | Account Level 66, Character Level 20 | 5,000 Credits |
Priority: These are late-game luxuries. Ranger Boots are valuable for stealth approaches but require significant investment.
Throwables
Throwables deal area damage and are best used against concentrated hordes.
| Supply | What It Does | Requirements | Price |
|---|---|---|---|
| Prox IED | Deployable improvised explosive device; detonates when something moves near it | Account Level 11 | 1,500 Credits |
Priority: The Prox IED unlocks early and is excellent for chokepoints. Place it in a doorway and let the horde trigger it.
Weapons
Weapons are your primary damage tools. Melee weapons are the default survival option; firearms are powerful but attract more zombies when fired.
| Supply | What It Does | Requirements | Price |
|---|---|---|---|
| Small Pipe | Single-handed blunt light melee weapon | Default | 0 Credits |
| Kitchen Knife | Single-handed sharp-edged light melee weapon | Account Level 3 | 2,000 Credits |
| Model 13 Revolver | Single-handed handgun | Default | 0 Credits |
| Fierra DB12 | Two-handed 12 Gauge shotgun | Account Level 10 | 5,000 Credits |
Priority: The Kitchen Knife is a cheap early melee upgrade. The Fierra DB12 is a solid mid-game firearm purchase once you have spare credits.
Steps: How to Use Supplies Effectively
Follow this sequence to get the most out of your supplies:
- Check your account level and character level before spending credits. Some items require both, so confirm you can actually buy what you want.
- Purchase supplies from the Loadout Shop for the character you plan to play. Remember: purchases are character-specific.
- Equip your loadout before starting a match. Your purchased items appear in your inventory at the start.
- Use consumables strategically during the match. Apply bandages and medkits when you take damage, not when you are at full health. Place Prox IEDs at chokepoints before a horde arrives.
- Barricade entry points using the Barricade Stack to slow zombie movement during objectives.
- Conserve firearm ammo. Firearms attract more zombies, so use melee for isolated threats and save bullets for emergencies or the final objective.
- Extract successfully to keep your supplies. If your Responder survives and extracts, you keep the purchased items for the next match with that same character.
- If your Responder dies, prepare to rebuy everything. Death means you lose all purchased items for that character.
Common Mistakes
Buying Supplies for the Wrong Character
Every purchased item is character-specific. Buying a Medkit for one Responder does not give it to another. If you frequently switch characters, you will need to buy supplies for each one separately.
Assuming Supplies Are Permanent
Your supplies are only safe if your Responder extracts successfully. If you die, you lose everything you purchased for that character and must buy it again. This is the single most important rule to remember.
Wasting Credits on Ammo for Guns You Do Not Own
Ammo purchases are tied to specific firearms. Buying .308 rounds when you do not have a Hunter 85 or M14 Battle Rifle is wasted credits. Only buy ammo for guns in your loadout.
Using Firearms Too Early
Firearms are powerful but noisy. Using them in the early game draws more zombies and can overwhelm you. Save gunfire for the final objective area or true emergencies.
Ignoring Passive Gear
Passive gear like the Nailer and Ranger Boots require no active use. If you have the levels and credits, they are pure upside. The Nailer speeds up barricading, and Ranger Boots reduce noise, both of which improve survival odds.
Advanced Tips
Prioritize Extraction Over Exploration
Since death wipes your purchased loadout, extraction is your top priority. If you have valuable supplies, do not take unnecessary risks to loot extra areas. A successful extraction preserves your investment.
Build a Purchase Order Around Level Gates
Based on the level requirements, here is a recommended purchase sequence:
| Account Level | Recommended Purchase | Why |
|---|---|---|
| 3 | Kitchen Knife | Cheap melee upgrade over the default pipe |
| 8 | Bandages | First reliable healing option |
| 10 | Fierra DB12 | Strong firearm for horde clearing |
| 11 | Prox IED | Early area-denial tool |
| 13 | Flashlight Batteries | Keeps your light working on dark maps |
| 17 | Barricade Stack | Cheap and useful for objectives |
| 18 | .357 Magnum Rounds | Ammo for your starting revolver |
| 22 | Medkit | Major healing upgrade once character level allows |
Match Your Loadout to Your Playstyle
If you play stealthily, prioritize Ranger Boots once you reach Account Level 66. If you play aggressively, invest in the Fierra DB12 and ammo. Do not buy items you will not use.
Use Prox IEDs at Chokepoints
The Prox IED detonates when something moves near it. Place it in narrow doorways or corridors that zombies must pass through. This is one of the most efficient uses of a single supply item.
Frequently Asked Questions
What happens to supplies when I die in No More Room in Hell 2?
If your Responder dies, you lose everything you purchased for that character. You must buy the items again for your next character. This is confirmed by the Equipment wiki page, which states: "Once a Responder is killed in a match, they lose everything they've purchased and have to buy them again for the next character."
Do supplies carry over between matches?
Yes, but only if you extract successfully. The Equipment wiki states that as long as you consistently extract, you keep using whatever you purchased in consecutive matches without repurchasing. The catch is that this applies only to the same character — purchases are character-specific.
Are there supplies that cannot be purchased in the shop?
Yes. The wiki notes that a small handful of items can be found in the field but cannot currently be purchased in the Loadout Shop. These field-only items are not listed in the shop tables.
What is the difference between account level and character level?
Account level is your overall progression across all characters and gates most shop purchases. Character level is specific to the Responder you are currently playing. A few items, like the Medkit and Ranger Boots, require both an account level and a character level.
Related Guides
- No More Room in Hell 2: What Happens If You Extract Infected
- No More Room in Hell 2: What Happens When You Die
- No More Room in Hell 2: What Happens When You Reach Level 100
- No More Room in Hell 2: What Is the Objective
Sources
Required Internal Links
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